About

Alon Saranga

Alon Saranga

Creative AI Technologist · AI video & generative pipelines · Real-time / Unreal Engine

Creative technologist with 20+ years in VFX, 3D and real-time production. I build generative-AI video and sound tools and Unreal Engine interactive experiences, and drive automation through API integrations and cloud-based workflow architecture, from rapid prototype to delivered production. Israeli TV Academy Award nominee (VFX).

Alon Saranga Studio

Founder & Creative Technologist · Tel Aviv · 2010–present

Creative direction, technical direction and hands-on build of AI-driven content, real-time 3D, virtual production, interactive installations and VFX for tech companies, exhibitions, museums, broadcast and live shows.

02 AI Products

Independent tools developed by the studio, from model orchestration to a shipped web product.

StoryBoo

AI video studio · web product

Designed and built an end-to-end AI video studio for ads and short-form clips: automated storytelling, image/video generation and edit workflows.

StoryBoo

Easy2SFX

AI sound-effects generator

Built an AI sound-effects generator for filmmakers, editors and game developers.

Easy2SFX

GPU plug-ins for After Effects & Premiere

Glass Refract · Smart Mask · Smart Upscale · Toon Shader

Custom GPU effects released free by the studio: real refraction, an AI matte inside the effect, clean GPU upscaling and colour-preserving cel shading.

AS Glass RefractSmart MaskSmart UpscaleToon Shader

03 Interactive & Events

AI characters, multiplayer games and immersive spaces built for live audiences.

Amdocs · MWC Barcelona

Conversational AI characters in Unreal Engine

Concept and Unreal Engine development of a conversational AI-character world; animated content for the giant LED sphere at MWC 2025.

Live conversational AI character at MWC Barcelona

Google Cloud × Wiz · RSA

Real-time AI character

Real-time interactive AI character driven by motion tracking and computer vision.

A.Security · Black Hat USA

Real-time multiplayer game

Designed and developed a real-time multiplayer game controlled from tablets, from gameplay mechanics to visitor challenges.

PwC SDG Dome · Amsterdam

VR film & six-player dome game

VR film and six-player game in a single projected dome.

Madatech · Journey to Space

Multi-screen immersive installation

Multi-screen visual content for the immersive space experience at Madatech.

Madatech space installationDead Sea visitor center projection map

BYD · Virtual production

Real-time automotive launch content

Virtual production workflow for automotive launch content.

04 Games & Technical Art

Game prototypes, VR and technical art that keeps visual quality high and asset weight low.

Technical art & optimization

Maya automation · smart baking · texture atlases

Game optimization in Maya: automation for smart baking and texture-atlas management, high visual quality at minimal asset weight (mobile-friendly).

NETVRK

Technical Art Director

Technical Art Director on an international online game.

VR games & experiences

Ayayu Games · The Ark

A VR game for Ayayu Games, and The Ark: an interactive VR show with singers and dancers.

Real-time worlds

Unreal Engine environments & tools

Real-time environments, gameplay and production tools in Unreal Engine, designed to look strong and stay fast in real use.

05 Film & TV

VFX for Israeli prestige drama, on-set supervision abroad and live stage visuals.

Israeli Television Academy Awards

Nominations

Special Effects & Video Art: HaMidrasha (2017), Stockholm (2018). Visual Effects: Tehran (2020), Juda (2020), The Moon Years (2022).

  • 2017 · HaMidrasha · Special Effects & Video Art
  • 2018 · Stockholm · Special Effects & Video Art
  • 2020 · Tehran · Visual Effects
  • 2020 · Juda · Visual Effects
  • 2022 · The Moon Years · Visual Effects
At the 2022 Television Academy Awards

Tehran

VFX · Apple TV+ / Kan 11

Visual effects for the series Tehran, nominated for the Israeli Television Academy Award for Visual Effects (2020).

Tehran series posterTehran still

Series VFX

Juda · HaMidrasha · Stockholm · The Moon Years · Eretz Nehederet

On-set and post VFX for episodic work: Juda, HaMidrasha, Stockholm, The Moon Years and Eretz Nehederet.

Tadiran × Morgan Freeman

On-set VFX supervision · New York

On-set VFX supervision in New York for Tadiran’s international campaign with Morgan Freeman.

Stage & commercials

WOW Eilat · Around the World in 80 Days · Fiat

Stage-screen visuals for WOW Eilat and Around the World in 80 Days; high-end VFX and compositing for commercials such as Fiat.

06 Stack

Capabilities over tool lists: AI-assisted engineering, automation and real-time craft.

AI-assisted development

Cursor · Git · Codex, Grok & Claude Code agents

Daily development and codebase management in Cursor; Git-based version control and deployment; orchestrating Codex, Grok and Claude Code agents in parallel; JavaScript, Three.js / WebGL.

Generative AI & automation

APIs · cloud workflow architecture

AI video, image and sound generation pipelines; automation via API integrations; cloud-based workflow architecture.

Real-time & 3D

Unreal Engine · virtual production · Maya · Blender

Unreal Engine, virtual production (LED, camera tracking), Maya, Blender.

Virtual production tracking workstation

Post & compositing

After Effects · Premiere Pro · DaVinci Resolve

After Effects, Premiere Pro, DaVinci Resolve, compositing; custom GPU plug-ins for After Effects/Premiere.

07 Teaching & Clients

Sharing the craft, and the brands that trusted the studio.

Selected clients

Tech, defence, automotive, media

Amdocs, Wiz, PwC, BYD, Wix, IAI, Rafael, Elbit, Tadiran and Fiat.

Teaching & education

Lecturer · 2016–2024

Lecturer in Unreal Engine, Maya and After Effects at Tel Aviv University, Hadassah Academic College, IAC and Shenkar (2016–2024). Studies: Digital Game Design, Shenkar (2016–2017); Maya, Hasifa / Open University (2008). Languages: Hebrew (native), English (professional).

Studio team

Images and videos: alonsaranga.co.il and Alon’s YouTube channel.